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Dragon magazine 351
Dragon magazine 351





In an article in Dragon #315, Stan! suggests that much of the success of the Planescape line was due to the lack of interference from TSR's upper management. No other name would have suited Planescape half as well.It was Zeb Cook, who together with editor David Wise, did the initial design work on the Planescape setting and they provided a clear vision for the line support team of Andria Hayday, Monte Cook, Ray Vallese, Michele Carter and Colin McComb to follow. The name, though, which originated with Slade, was inspired. That shouldn't be considered an indictment of the original proposal because it wasn't at all uncommon in a process like this. By the time the project got the final go-ahead to be placed on the schedule, almost everything about it was changed except for its name. This cast it in a whole new light, and we all took a serious look at it. It had never really been considered as setting up to that point. When the search for a new setting got seriously underway, the Planescape idea was still kicking around and it got tossed onto the table.

dragon magazine 351

Steve Winter writes about this process in 30 Years of Adventure: A Celebration of Dungeons & Dragons: In 1993, when TSR was looking for a new setting to replace the winding down Spelljammer line, Henson's proposal morphed into the Planescape setting. Together with Jeff Grubb and Dori Hein, Henson had previously pitched the idea of updating the 1st edition Manual of the Planes to 2nd Edition. Planescape has its origins in an idea put forward in TSR brainstorming session by Slade Henson. There were Planescape articles in Dragon, Dungeon and Polyhedron magazines and Planescape products were translated into at least three other languages. This guide lists all of the Planescape items in the RPG Geek database (and one each from Board Game Geek and Video Game Geek), and also includes products not covered by the Geek.Īs well as a line of thirty Planescape-branded RPG products, TSR released five novels, an extensive line of miniatures, a collectable card game and the Torment computer game. It's also a companion to a similar Spelljammer Collector's Guide here at RPGGeek. It is an expanded version of my Planescape Collector's Guide, one of a series of D&D Collector's Guides over on ENWorld. The World Serpent Inn was originally featured in OP1 Tales of the Outer Planes and was updated in Dragon Magazine #351.This Geeklist is intended to be a reasonably comprehensive guide to products released for the Planescape setting. It is a sprawling place with multiple "levels" hiding within its own dimensional space, a transitive plane tucked away from the rest of the multiverse but accessible from nearly anywhere - through the right door. It is a planar watering hole, a gathering place for travelers from all across the planes, and a flashpoint for adventure, danger, and excitement.

dragon magazine 351

The World Serpent Inn sits at the crossroad of the multiverse itself.







Dragon magazine 351